FeelGrove: a concept for a discursive smartphone application for the visualization of affective states positioned against the neoliberal paradigm
dc.contributor.author | Sijacic, Lidija | |
dc.contributor.author | University of Lethbridge. Faculty of Fine Arts | |
dc.contributor.supervisor | Clark, Christine | |
dc.date.accessioned | 2024-11-08T22:06:43Z | |
dc.date.available | 2024-11-08T22:06:43Z | |
dc.date.issued | 2024 | |
dc.degree.level | Masters | |
dc.description.abstract | FeelGrove is a concept for a discursive smartphone application with game elements that acts as a response to the neoliberal framework and the values it propagates, such as competition, self-tracking and self-optimization. The app constitutes a tool meant to enable its users to visualize their emotions through the creation and keeping of digital fantastical plants which act as emotional representations. Aside from the concept for the app, the project includes interface design and accompanying artwork, including four distinct 3D plants depicting different emotional categories and 3D representations of physical settings related to these particular emotions. Additionally, this paper examines the roles that information technology, design and play assume in propagating neoliberal values. | |
dc.embargo | No | |
dc.identifier.uri | https://hdl.handle.net/10133/6951 | |
dc.language.iso | en | |
dc.publisher | Lethbridge, Alta. : University of Lethbridge, Dept. of New Media | |
dc.publisher.department | Department of New Media | |
dc.publisher.faculty | Fine Arts | |
dc.relation.ispartofseries | Thesis (University of Lethbridge. Faculty of Fine Arts) | |
dc.subject | discursive design | |
dc.subject | neoliberalism | |
dc.subject | mHealth | |
dc.subject | affect | |
dc.subject | emotion | |
dc.subject | 3D art | |
dc.subject.lcsh | Dissertations, Academic | |
dc.subject.lcsh | Wireless communication systems in medical care | |
dc.subject.lcsh | Design--Psychological aspects | |
dc.subject.lcsh | Mental health services--Technological innovations | |
dc.subject.lcsh | Mobile apps--Development | |
dc.subject.lcsh | Mobile games--Design | |
dc.subject.lcsh | Mental health | |
dc.subject.lcsh | Gamification | |
dc.subject.lcsh | Computer art | |
dc.subject.lcsh | Three-dimensional imaging | |
dc.title | FeelGrove: a concept for a discursive smartphone application for the visualization of affective states positioned against the neoliberal paradigm | |
dc.type | Thesis |