The techniques of cinema for head-mounted displays

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Date
2016
Authors
Hewko, Bryn
University of Lethbridge. Faculty of Fine Arts
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Publisher
Lethbridge, Alta : University of Lethbridge, Dept. of New Media
Abstract
A recent convergence of technologies has made it possible for companies like OculusVR to bring virtual reality (VR) into the mainstream with relatively affordable head-mounted displays (HMD). Filmmakers are appropriating this new technology as a tool of cinema, which positions the screen mere centimeters in front of the viewer’s eyes, filling their entire field of view (FOV) allowing them to feel present in another reality. This compression of the cinematic apparatus poses several creative and theoretical challenges, which have been the basis of my work. As a filmmaker grounded by a practice in traditional cinema, my research has centered around the creation of my own HMD film. Crawl Space is explicitly about my memories of childhood. The film also investigates the ramifications of mapping an established cinematic vocabulary onto HMD cinema, which fundamentally complicates the meanings that are signified by traditional formal techniques.
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Keywords
Virtual Reality , Head-Mounted Display , Cinema , Film , 360° Video , New Media
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