Farm in ancient China: a video game concept
University of Lethbridge. Faculty of Fine Arts
Lethbridge, Alta. : University of Lethbridge, Department of New Media
My thesis project is a video game concept which depicts Calendar Valley, a game that simulates ancient China and allows the player to farm like a traditional Chinese farmer. Modern farming is highly industrialized and chemical-based. It has disrupted the environmental equilibrium and disconnected traditional farming families like mine from their farmlands. Traditional Chinese farming, based on nature and sustainability, is becoming forgotten. Knowing the importance of traditional farming practices and appreciating the technology-dependent urban lifestyle, I have attempted to bridge the paradox of traditional and modern practices by proposing a farming simulation game. As video games are not merely intended for entertainment, but also can be applied to education, it is feasible to embed the goal of connecting traditional Chinese farming with modern audiences into a video game which simulates ancient China.
video game concept , video game design , character design , traditional Chinese farming , modern farming and environmental issues , traditional farming and sustainability , gameplay design , game art style , video game and storytelling , Dissertations, Academic