Exhibition by institution: a culture work simulator
dc.contributor.author | Morrison Fox, Amber Rose | |
dc.contributor.author | University of Lethbridge. Faculty of Fine Arts | |
dc.contributor.supervisor | Miller, David | |
dc.date.accessioned | 2021-12-20T17:48:18Z | |
dc.date.available | 2021-12-20T17:48:18Z | |
dc.date.issued | 2021 | |
dc.degree.level | Masters | en_US |
dc.description.abstract | Exhibition by Institution: A Culture Work Simulator is an art museum simulator through the first-person perspective of an entry-level cultural worker. The simulator is based on Nanaimo Art Gallery, a regional, publicly funded, art museum in Nanaimo, British Columbia. The premise of the simulator is inspired by tasks required of entry-level gallery employees, some real and others more poetic, and it poses a critique of institutions spurred by neoliberal structures of funding that cause persistent job insecurity in the arts and culture sector. This artwork is a three-dimensional environmental narrative created through an emergent process with digital tools, transposing and appropriating a local organization as a way of exploring virtual space. | en_US |
dc.identifier.uri | https://hdl.handle.net/10133/6115 | |
dc.language.iso | en_US | en_US |
dc.proquest.subject | 0357 | en_US |
dc.proquest.subject | 0730 | en_US |
dc.proquest.subject | 0703 | en_US |
dc.proquestyes | Yes | en_US |
dc.publisher | Lethbridge, Alta. : University of Lethbridge, Dept. of Art | en_US |
dc.publisher.department | Department of Art | en_US |
dc.publisher.faculty | Fine Arts | en_US |
dc.relation.ispartofseries | Thesis (University of Lethbridge. Faculty of Fine Arts) | en_US |
dc.subject | simulator | en_US |
dc.subject | video game | en_US |
dc.subject | environmental narrative | en_US |
dc.subject | cultural worker | en_US |
dc.subject | space | en_US |
dc.subject | regional institutions | en_US |
dc.subject | labour | en_US |
dc.subject | institutional critique | en_US |
dc.subject | precarity | en_US |
dc.subject | memory | en_US |
dc.subject | new media | en_US |
dc.subject | Nanaimo | en_US |
dc.subject | locality | en_US |
dc.subject | organizational theory | en_US |
dc.subject | collaboration | en_US |
dc.subject | phenomenology | en_US |
dc.subject | appropriation | en_US |
dc.subject | Video games in art | en_US |
dc.subject | Institutional Critique (Art movement) | en_US |
dc.subject | Art museums--British Columbia--Nanaimo--Computer simulation | en_US |
dc.subject | Art museums--Employees--Computer simulation | en_US |
dc.subject | Precarious employment | en_US |
dc.subject | Virtual reality in art--Exhibitions | en_US |
dc.subject | New media art--21st century--Exhibitions | en_US |
dc.subject | Appropriation (Art) | en_US |
dc.subject | Virtual reality--Exhibitions | en_US |
dc.subject | Entry-level employees--Computer simulation | en_US |
dc.subject | Dissertations, Academic | en_US |
dc.title | Exhibition by institution: a culture work simulator | en_US |
dc.type | Thesis | en_US |