Villanueva, Emily

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    Methodological diversity in the evaluation of cultural heritage digital libraries and archives: an analysis of frameworks and methods
    (University of Toronto Press, 2021) Villanueva, Emily; Shiri, Ali
    Digital library evaluation has become increasingly important in information science, yet there has been minimal evaluative work focusing on digital cultural heritage. We report on a comprehensive review of methodologies and frameworks used in the evaluation of cultural heritage digital libraries and archives. Empirical studies are examined using Tefko Saracevic’s digital library evaluation framework to identify models, frameworks, and methodologies in the literature and to categorize these past evaluative approaches. Through the classification and critique of evaluative types and trends, we aim to develop a set of recommendations for the future evaluation of cultural heritage digital libraries and archives.
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    The body as information: an emergent theory of social positioning and information behaviours in a virtual diet community
    (University of Alberta, 2021) Villanueva, Emily
    The intersection of diet culture with the rise of online communities has led to the rapid growth of virtual diet communities, including the LoseIt community on Reddit. Using a conceptual framework of information behaviours in virtual communities and social positioning theory, this project studied LoseIt with three primary objectives: 1) examine the types of information being shared and exchanged in virtual diet communities, and how well these behaviours fit with Hersberger et al.’s (2007) conceptual framework of information behaviours in virtual communities; 2) explore how forum participants use information to discursively position themselves within community interactions, and; 3) discuss the implications of these results for LIS and healthcare workers. These questions were approached using constructivist grounded theory to qualitatively code and analyze a set of posts and responses shared on LoseIt, resulting in twenty-two codes. Through these codes, three distinct ways in which forum members positioned themselves in the LoseIt community were identified: explicitly, expertly, and experientially. Additionally, my findings have suggested that Hersberger et al.’s (2007) framework does not adequately address the role of information on LoseIt, and a new, substantive theory has emerged as a result. This study has set a precedent to conduct more qualitative research on virtual dieters in order to better understand and address their health-related information needs and their feelings toward the healthcare system. My results emphasize the importance of researching the information behaviours and practices of virtual dieters; ultimately, examining the ways in which health information is shared and consumed online has highlighted aspects of virtual interactions that have been previously left unexplored.
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    Divine intervention: multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition
    (Benjamin Johns, 2021) Villanueva, Emily; Ensslin, Astrid
    Despite the fact that video games often take place in fictional worlds, the performed accents of game characters are very real reflections of the language ideologies of a game's creators and its indended audience. This chapter demonstrated how these ideologies are at play in the game world of Bio Ware's popular fantasy role-playing game Dragon Age: Inquisition (2014), through its linguistic differentiation of two of its primary female characters. On many levels of representation the characters are presented as counter to one another; however both are linguistically othered from the majority of in-game characters by way of their accented English. Video games allow players a number of medium-specific affordances absent from other forms of media, such as agency and interactivity, which gives players the unique opportunity to shape their own narrative. Thus, using medium-specific multimodal discourse analysis and the concept of procedural rhetoric, this chapter examines the ways in which Leliana and Cassandra's accents participate in the construction of social and ideological meanins during gameplay, and how the dynamic, performative nature of gameplay affects players' perception of these characters.
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    Review of the book Algorithms of resistance: the everyday fight against platform power
    (Iowa State University Digital Press, 2024) Villanueva, Emily
    A brief review of Tiziano Bonini and Emiliano Treré's book Algorithms of Resistance: The Everyday Fight against Platform Power. Cambridge: The MIT Press. 256 pp. DOI: https://doi.org/10.7551/mitpress/14329.001.0001 (open access eBook); ISBN 9780262547420, 30.00 USD (paperback).