Villanueva, Emily

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    Divine intervention: multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition
    (Benjamin Johns, 2021) Villanueva, Emily; Ensslin, Astrid
    Despite the fact that video games often take place in fictional worlds, the performed accents of game characters are very real reflections of the language ideologies of a game's creators and its indended audience. This chapter demonstrated how these ideologies are at play in the game world of Bio Ware's popular fantasy role-playing game Dragon Age: Inquisition (2014), through its linguistic differentiation of two of its primary female characters. On many levels of representation the characters are presented as counter to one another; however both are linguistically othered from the majority of in-game characters by way of their accented English. Video games allow players a number of medium-specific affordances absent from other forms of media, such as agency and interactivity, which gives players the unique opportunity to shape their own narrative. Thus, using medium-specific multimodal discourse analysis and the concept of procedural rhetoric, this chapter examines the ways in which Leliana and Cassandra's accents participate in the construction of social and ideological meanins during gameplay, and how the dynamic, performative nature of gameplay affects players' perception of these characters.
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    Review of the book Algorithms of resistance: the everyday fight against platform power
    (Iowa State University Digital Press, 2024) Villanueva, Emily
    A brief review of Tiziano Bonini and Emiliano Treré's book Algorithms of Resistance: The Everyday Fight against Platform Power. Cambridge: The MIT Press. 256 pp. DOI: https://doi.org/10.7551/mitpress/14329.001.0001 (open access eBook); ISBN 9780262547420, 30.00 USD (paperback).